Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Apr 15, 2008, 09:30 AM // 09:30   #101
Jungle Guide
 
Join Date: Nov 2006
Guild: NiTe
Advertisement

Disable Ads
Default

for the exact statistics on 40/40 Wod its like 0.25 sec for cast and 10 secs for recharge. in 40% of the cases it will be 0.125 sec for cast and 5 sec for recharge meaning 0.6(0.25+10)+0.4(0.125+5) with an average recharge of like 8.2 seconds (including casttime) and a hex time of 4 seconds. This means WoD is up like slightly less then 50% of the time.

The problem here is the psychological (and also the in game) effect of a fast recharged WoD has. If that happend once or twice on you, then you will not forget that moment, seeming like Wod was always on you like a magnet on iron.

Last edited by Patrick Smit; Apr 15, 2008 at 09:32 AM // 09:32..
Patrick Smit is offline   Reply With Quote
Old Apr 15, 2008, 09:54 AM // 09:54   #102
Lion's Arch Merchant
 
Teh Jace's Avatar
 
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
Default

I got no problem with WoD except vs identity (we won last 3 matches vs them - heroic 6mins lasting battles with tons of corpses all over the map ). The problem is when a nec keeps u on his/her target and rly spams it on recharge u might be in a bad situation very quickly. U might say some skills still work even under WoD (like sh bash which I use often) but they are useless most of the time cuz an enraged warr with full adren and brain rly wont attack WoDed Mo/W if he knows he/she has sh bash recharged and rdy to use.

So basically u are under WoD, u cant heal and u have to watch ur mates getting dmg. When WoD ends u quickly cast WoH/ZB (cuz u cant afford to risk HSR on WoD) then u might get WoDed again... or not.

WoD is not a problem for me and not a problem for u. All TA necros are garbage atm but remember this post when u face identity and wish ur monk good luck.
Teh Jace is offline   Reply With Quote
Old Apr 15, 2008, 10:44 AM // 10:44   #103
Wilds Pathfinder
 
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
Default

Quote:
Originally Posted by Chaos Rofl Copter
lol wot da fok :P who brings complicate in arenas? /agree with everything else though
Why not? People can't adapt to the meta?
Seraphim of Chaos is offline   Reply With Quote
Old Apr 15, 2008, 04:20 PM // 16:20   #104
Forge Runner
 
urania's Avatar
 
Join Date: Apr 2006
Guild: vD
Profession: Mo/
Default

thats a pretty bad adaptation...
urania is offline   Reply With Quote
Old Apr 15, 2008, 04:36 PM // 16:36   #105
C2K
Krytan Explorer
 
Join Date: May 2005
Default

Complicate can interrupt any skill with a casting time, so I can't see why people are treating it like the pre-buff Otuygh Cry. Its no where near as useless as some mesmer elites are.
C2K is offline   Reply With Quote
Old Apr 16, 2008, 01:49 AM // 01:49   #106
Legendary Korean
 
RhanoctJocosa's Avatar
 
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
Default

Quote:
Originally Posted by urania
thats a pretty bad adaptation...
If you're one of the few teams that run dom it's not a bad skill to bring
RhanoctJocosa is offline   Reply With Quote
Old Apr 16, 2008, 02:52 AM // 02:52   #107
Frost Gate Guardian
 
Join Date: Oct 2007
Default

Depends on your goal. You want to shutdown humil sig, yes it does his job (though fakecasts will still beat you). If it is shutting down SoM it won't do anything. Mesmer can either fake or not cast humil sig.

So you got an interrupt once every 20 seconds that can dshot a res sig. I'm not convinced why it would be good on a dom mesmer.
valence is offline   Reply With Quote
Old Apr 16, 2008, 03:00 AM // 03:00   #108
yum
Wilds Pathfinder
 
Join Date: Sep 2007
Profession: W/E
Default

Rez sig.......
yum is offline   Reply With Quote
Old Apr 16, 2008, 03:36 AM // 03:36   #109
Legendary Korean
 
RhanoctJocosa's Avatar
 
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
Default

Quote:
Originally Posted by valence
Depends on your goal. You want to shutdown humil sig, yes it does his job (though fakecasts will still beat you). If it is shutting down SoM it won't do anything. Mesmer can either fake or not cast humil sig.

So you got an interrupt once every 20 seconds that can dshot a res sig. I'm not convinced why it would be good on a dom mesmer.
Fake cast won't beat a mesmer who knows what he's doing. Complicate can shut down SoM fine, I can hit it regularly and my ping is always pretty bad. And yes, there's the obvious interrupt on rez sig for when your ranger is eliminated for whatever reason.
RhanoctJocosa is offline   Reply With Quote
Old Apr 16, 2008, 04:23 AM // 04:23   #110
C2K
Krytan Explorer
 
Join Date: May 2005
Default

Quote:
Originally Posted by valence
Depends on your goal. You want to shutdown humil sig, yes it does his job (though fakecasts will still beat you). If it is shutting down SoM it won't do anything. Mesmer can either fake or not cast humil sig.

So you got an interrupt once every 20 seconds that can dshot a res sig. I'm not convinced why it would be good on a dom mesmer.
Its not as easy to fake cast against a good mesmer than it is a ranger, because the mesmer interrupt is not a projectile

And if you complicate a res signet, you lock down the rest of their signets for X seconds, so it effectively hits SoM or Humility.
C2K is offline   Reply With Quote
Old Apr 16, 2008, 06:38 AM // 06:38   #111
Forge Runner
 
urania's Avatar
 
Join Date: Apr 2006
Guild: vD
Profession: Mo/
Default

Quote:
Originally Posted by RhanoctJocosa
If you're one of the few teams that run dom it's not a bad skill to bring
I reckon your bar would look sth like this then (assuming you'd play a Me/E):

-Elite (basicaly, its the utility slot, I usually take either SoM or expell hexes)
-diversion
-shame
-blackout
-enchantement removal (i take inspired ench)
-Gole
-complicate (another utility slot, i go for ether feast if in RA, but in ta...i normally took mantra of conc)
-rez sig

The problem is (think I already discussed this in some of my posts...) one has to make a decision then whether you wil ditch ur ranger and take nec for defense or ditch ur defense for greater offense and keep the ranger (I'd make him a crip shot, even if the elite fares fairly bad in TA...it gives a bit of defense, at least, and can be used offensively as well).
Most ppl go for the necro instead of the ranger, I'd say.

Also, ever seen the casting time of humility while under simbolic celerity? its like a fast casted 1 second spell, I think, so unless you strip the mesmer's ench, hope to have a decent ping and good reflexes. And good observation skills since most of the time you will need to be shutting down the monk (assuming your bar would look like the one i named).

Last but not least, interrupting SoM on reflex is very hard, since its a fc'ed 3/4 cast. Its only on prediction when they approach a physical to blind them, and even then you can still get outfaked and use the interrupt too early.

Last edited by urania; Apr 16, 2008 at 06:41 AM // 06:41..
urania is offline   Reply With Quote
Old Apr 16, 2008, 07:34 AM // 07:34   #112
Lion's Arch Merchant
 
the_deSKtructor's Avatar
 
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
Default

Quote:
Originally Posted by urania
I reckon your bar would look sth like this then (assuming you'd play a Me/E):

-Elite (basicaly, its the utility slot, I usually take either SoM or expell hexes)
-diversion
-shame
-blackout
-enchantement removal (i take inspired ench)
-Gole
-complicate (another utility slot, i go for ether feast if in RA, but in ta...i normally took mantra of conc)
-rez sig

The problem is (think I already discussed this in some of my posts...) one has to make a decision then whether you wil ditch ur ranger and take nec for defense or ditch ur defense for greater offense and keep the ranger (I'd make him a crip shot, even if the elite fares fairly bad in TA...it gives a bit of defense, at least, and can be used offensively as well).
Most ppl go for the necro instead of the ranger, I'd say.

Also, ever seen the casting time of humility while under simbolic celerity? its like a fast casted 1 second spell, I think, so unless you strip the mesmer's ench, hope to have a decent ping and good reflexes. And good observation skills since most of the time you will need to be shutting down the monk (assuming your bar would look like the one i named).

Last but not least, interrupting SoM on reflex is very hard, since its a fc'ed 3/4 cast. Its only on prediction when they approach a physical to blind them, and even then you can still get outfaked and use the interrupt too early.
You don't want to get the SoM with complicate. You want to get the hum sig (which is far easier) to also disable SoM.
the_deSKtructor is offline   Reply With Quote
Old Apr 16, 2008, 08:46 AM // 08:46   #113
Jungle Guide
 
Join Date: Nov 2006
Guild: NiTe
Default

Quote:
Originally Posted by RhanoctJocosa
Fake cast won't beat a mesmer who knows what he's doing. Complicate can shut down SoM fine, I can hit it regularly and my ping is always pretty bad. And yes, there's the obvious interrupt on rez sig for when your ranger is eliminated for whatever reason.
[build prof=Mesmer/Necromancer name="SoM shite" fastcast=9 curses=12 box][signet of midnight][plague sending][/build]It depends on the Me/N but a fast cast signet might prove quite difficult to interupt, esspecially with bad ping. you have 0.3 seconds to react AND send your command to the server. Ok SoM can be predicted well because the mesmer towards its target, but with a faking mesmer it will prove very difficult i.m.o.

Complicate by it self isn't that a bad skill but the recharge isnt in line with for example power lock.
Patrick Smit is offline   Reply With Quote
Old Apr 16, 2008, 09:21 AM // 09:21   #114
Legendary Korean
 
RhanoctJocosa's Avatar
 
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
Default

Yes, it's incredibly difficult to hit it, and probably impossible vs. a smart mesmer, but if you can hit SoH you disable it anyway. Also, if you can land a FC Diversion you'll probably hit it too. But yeah, enough of this theorycrafting ;D

I know complicate isn't amazing, I just said it wasn't bad and should be considered.
RhanoctJocosa is offline   Reply With Quote
Old Apr 16, 2008, 07:19 PM // 19:19   #115
Frost Gate Guardian
 
Chaos Rofl Copter's Avatar
 
Join Date: Mar 2008
Location: Emporio Armani store :s
Guild: Bad Zig [babo]
Profession: Mo/
Default

Quote:
Originally Posted by Patrick Smit
Complicate by it self isn't that a bad skill but the recharge isnt in line with for example power lock.
complicate is pretty bad imo, compared to dshot, dshot is so godly, because of a longer shutdown and a shorter recharge, for less energy etc,
Chaos Rofl Copter is offline   Reply With Quote
Old Apr 16, 2008, 08:24 PM // 20:24   #116
C2K
Krytan Explorer
 
Join Date: May 2005
Default

Quote:
Originally Posted by Chaos Rofl Copter
complicate is pretty bad imo, compared to dshot, dshot is so godly, because of a longer shutdown and a shorter recharge, for less energy etc,
So mesmers should take dshot? I don't know, I think if you want to bash complicate, you should use mesmer interrupts to prove your point, not ranger interrupts.

Other than that, you can put any interrupt next to dshot, and dshot will always look the best.
C2K is offline   Reply With Quote
Old Apr 17, 2008, 12:49 AM // 00:49   #117
Legendary Korean
 
RhanoctJocosa's Avatar
 
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
Default

comparing complicate to dshot is just stupid.
RhanoctJocosa is offline   Reply With Quote
Old Apr 17, 2008, 01:27 AM // 01:27   #118
Desert Nomad
 
Master Ketsu's Avatar
 
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
Default

IMO its biggest problem is the 1/4 cast. Makes it easy to slip through veil, and makes it un-interruptible which is a very bad thing considering how it can be used in a spike.

1 sec cast.
Master Ketsu is offline   Reply With Quote
Old Apr 17, 2008, 04:01 AM // 04:01   #119
Frost Gate Guardian
 
Zena Starlight's Avatar
 
Join Date: Mar 2007
Guild: CBE
Profession: Mo/
Default

.... But wasn't its point to be used in spikes?
Zena Starlight is offline   Reply With Quote
Old Apr 17, 2008, 05:45 AM // 05:45   #120
Jungle Guide
 
Join Date: Nov 2006
Guild: NiTe
Default

Quote:
Originally Posted by Chaos Rofl Copter
complicate is pretty bad imo, compared to dshot, dshot is so godly, because of a longer shutdown and a shorter recharge, for less energy etc,
Guardian, Escape, Natural slide, physical projectile (line of sight) needed to interupt. There are much differences between D-shot and interupt spells, but then mesmers and rangers are different.

Rangers have difficulties removing enchants, and preventing casters from casting using diversion. Furthermore they dont have armor ignoring damage.
Patrick Smit is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Calista Blackblood The Campfire 40 Mar 26, 2008 03:54 AM // 03:54
opinion on Wail of Doom Alex the Great The Riverside Inn 1 Mar 09, 2008 04:11 AM // 04:11
Wail of Doom Bale_Shadowscar The Campfire 5 Jun 20, 2006 11:47 AM // 11:47
Dollztempta The Campfire 4 May 28, 2006 04:59 AM // 04:59
Wail of Doom Cirian The Campfire 10 May 10, 2006 12:56 AM // 00:56


All times are GMT. The time now is 11:17 AM // 11:17.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("